We’ve moved!

July 14th, 2007. Published by admin on News.

We now have a nice new home with trac and svn kindly hosted by Martin Schnabel.

All the relevant resources at sourceforge have been moved to the trac system and the wiki content which was hosted at asdt.relivethefuture.com has also been ported to the trac wiki.

So, what are you waiting for, go and take a look, write some wiki content, add some tickets. Help us make ASDT the best Actionscript environment around. :)


0.0.9 Beta Release

June 29th, 2007. Published by admin on Releases, News.

Finally the beta for 0.0.9 is available, either from the update site here :

http://aseclipseplugin.sourceforge.net/updates/

or you can download the zip from sourceforge and install it yourself.

If you have any problems then please let us know via the users list or on the sourceforge tracker.

enjoy!

2nd test build is here

April 18th, 2007. Published by martin on Releases.

Its been available since last friday but i needed a break so I only mentioned it on the users list (which you should join if you want to know whats going on)

You can get it from here :

http://aseclipseplugin.sourceforge.net/testreleases/asdt-0.0.9-test-13-04-07.zip

This build has a totally new completion system which undoubtedly has some holes, but hopefully when it works shows you a bit more about what you are doing :)

Aside from that its :

Support for custom compiler (e.g. hamtasc) so you can use any executable not just the bundled MTASC. Also support for custom compiler arguments.Task tags in comments (TODO, FIXME, XXX)

Better syntax colouring (top level types, underscore based types)

UI Feedback during cache building

Bug fixes, as many as possible from the sourceforge bug list (some had been there for 2 years..) and lots of little things here and there, null pointer exceptions.

if you try it please let us know how it works out for you.

thanks.

Good news for Linux

March 26th, 2007. Published by martin on News.

I just fixed a couple of bugs so now you can both compile and use the console logger on Linux.

I have also compiled MTASC 1.13 and upgraded the MTASC plugin (its only for x86 though).

This fixes and MTASC are just in SVN at the moment. If you try it out then please let me know how it goes for you, that would be very helpful.

If you just want the MTASC package you can grab it from my site here :

http://relivethefuture.com/others/mtasc-1.13-linux.tgz

First Test Release!

March 23rd, 2007. Published by martin on Releases.

The first test release is now available for download here :

DOWNLOAD TEST RELEASE

There are a lot of changes from 0.0.8 (and a lot of bugs).

This release is intended just for testing purposes, its not ready for production as there are a lot of bugs and unfinished features. If you are feeling brave or just curious about the new stuff then download the zip and extract it into an eclipse install (probably not your day to day work install) and try it out.

Among the new features are :

  • New Parser / AS2 Model (only just started integrating..)
  • Classpath Manager
  • Build Manager
  • Console Logger
  • Swf Viewer configuration
  • Bundled MTASC
  • Flash Help Converter
  • Flash Develop Importer

I’ll be writing detailed posts about each new or updated feature over the next few days so you get an idea of where we are going.

If you do test out this build and want to report some issues please send us a mail to the users list

and remember to always backup your work :)

Progress!

March 23rd, 2007. Published by admin on News.

At long last ASDT is back in development, we have a brand new Actionscript2 parser and model built on ANTLR 3 which will enable us to upgrade the existing features and add lots of useful new features.

Aside from this the logger has been re-worked, the classpath manager is much more useful, the viewer has had an update and last but not least there is a build system so you can actually create swf files just using ASDT.

A full release is still some time in the future but our aim is to release test builds every friday to allow us to get better feedback about the bugs that affect your work and also introduce you to the new features which will make working with ASDT a lot more productive.

I’ll be making regular updates about what is being developed and what features are available for testing as and when they happen, so stay tuned.