Archived for March, 2007

Good news for Linux

March 26th, 2007. Published by martin.

I just fixed a couple of bugs so now you can both compile and use the console logger on Linux.

I have also compiled MTASC 1.13 and upgraded the MTASC plugin (its only for x86 though).

This fixes and MTASC are just in SVN at the moment. If you try it out then please let me know how it goes for you, that would be very helpful.

If you just want the MTASC package you can grab it from my site here :

http://relivethefuture.com/others/mtasc-1.13-linux.tgz

First Test Release!

March 23rd, 2007. Published by martin.

The first test release is now available for download here :

DOWNLOAD TEST RELEASE

There are a lot of changes from 0.0.8 (and a lot of bugs).

This release is intended just for testing purposes, its not ready for production as there are a lot of bugs and unfinished features. If you are feeling brave or just curious about the new stuff then download the zip and extract it into an eclipse install (probably not your day to day work install) and try it out.

Among the new features are :

  • New Parser / AS2 Model (only just started integrating..)
  • Classpath Manager
  • Build Manager
  • Console Logger
  • Swf Viewer configuration
  • Bundled MTASC
  • Flash Help Converter
  • Flash Develop Importer

I’ll be writing detailed posts about each new or updated feature over the next few days so you get an idea of where we are going.

If you do test out this build and want to report some issues please send us a mail to the users list

and remember to always backup your work :)

Progress!

March 23rd, 2007. Published by admin.

At long last ASDT is back in development, we have a brand new Actionscript2 parser and model built on ANTLR 3 which will enable us to upgrade the existing features and add lots of useful new features.

Aside from this the logger has been re-worked, the classpath manager is much more useful, the viewer has had an update and last but not least there is a build system so you can actually create swf files just using ASDT.

A full release is still some time in the future but our aim is to release test builds every friday to allow us to get better feedback about the bugs that affect your work and also introduce you to the new features which will make working with ASDT a lot more productive.

I’ll be making regular updates about what is being developed and what features are available for testing as and when they happen, so stay tuned.